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	<title>Pierre-Felix Breton &#187; 3ds Max Design Scripts &amp; Tools Downloads</title>
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	<description>Lighting &#38; Daylight Simulation, Visualization</description>
	<lastBuildDate>Thu, 12 Jan 2012 14:51:53 +0000</lastBuildDate>
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		<item>
		<title>Set Layers by Revit Category and Family</title>
		<link>http://www.pfbreton.com/2011/11/set-layers-by-revit-category-and-family/</link>
		<comments>http://www.pfbreton.com/2011/11/set-layers-by-revit-category-and-family/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 22:01:34 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[Conferences & Publications]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[Revit Tips & Tricks]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Autodesk University]]></category>
		<category><![CDATA[BIM]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[MAXScript]]></category>
		<category><![CDATA[Revit]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=512</guid>
		<description><![CDATA[Run this script on freshly imported Revit models via FBX.  It will move all objects on a Layer that corresponds to the Category and Family as illustrated. This script is not a plugin and does not save data in the scene.  You only need to run it once a while. The FBX import/link or 3ds [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Run this script on freshly imported Revit models via FBX.  It will move all objects on a Layer that corresponds to the Category and Family as illustrated.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">This script is not a plugin and does not save data in the scene.  You only need to run it once a while.</div>
<p>The FBX import/link or 3ds Max does not create layers based on the file content.</p>
<p>Run this script on freshly imported Revit models via FBX.  It will move all objects on a Layer that corresponds to the Category and Family as illustrated:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools/layer-by-revit-category.png" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/199__400x400_layer-by-revit-category.png" alt="layer-by-revit-category" title="layer-by-revit-category" />
</a>

<p>It will also <span style="font-family: Arial, sans-serif;">restore original Meta data into Parts which are imported without Categories Names, Family Names and Family Types Names.</span></p>
<p>This script is not a plugin and does not save data in the scene.  You only need to run it on demand.  Note that some entities imported via FBX do not contain meta data from Revit (this is a bug on the Revit side).  Those entities, typically railing posts, lights and parts will remain untouched and left on their original layer.</p>
<p>Note: this assumes that the meta data is available after the FBX import or link. In other words, using Combine by Material will get rid of the Meta information about families (because objects get combined togheter).</p>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2011/11/set.layers.from.fbx.revit.objects.ms" target="_blank">Click here to download the script</a></p>
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		</item>
		<item>
		<title>Scene Explorer Tweaks for File Linked Data</title>
		<link>http://www.pfbreton.com/2011/11/material-name-and-layername-columns-in-scene-explorer/</link>
		<comments>http://www.pfbreton.com/2011/11/material-name-and-layername-columns-in-scene-explorer/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 10:58:11 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[MAXScript]]></category>
		<category><![CDATA[Revit]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=418</guid>
		<description><![CDATA[Have you ever wanted to display the material and layer names of objects in the 3ds Max Scene Explorer? Or what about listing the type of object as well as its material name and type? This can be done with a relatively simple MAXScript that you must install  under the \Scripts\Startup directory of your 3ds [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever wanted to display the material and layer names of objects in the 3ds Max Scene Explorer?</p>
<p>Or what about listing the type of object as well as its material name and type?</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_scene_explorer_columns/scene_explorer_columns.png" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/198__500x300_scene_explorer_columns.png" alt="scene_explorer_columns" title="scene_explorer_columns" />
</a>

<p>This can be done with a relatively simple MAXScript that you must install  under the \Scripts\Startup directory of your 3ds Max installation.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_scene_explorer_columns/installation-path.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/186__530x_installation-path.jpg" alt="installation-path" title="installation-path" />
</a>

<p>By doing so, the script will execute each time 3ds Max is launched and will  instruct the Scene Explorer to fetch data about your objects and create new columns that you can drag and drop in place:</p>
<ul>
<li>Material Name</li>
<li>Material Type</li>
<li>Object Plugin Type</li>
<li>Layer Name</li>
</ul>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2011/11/scene.explorer.custom.columns1.ms" target="_blank">Save Target as&#8230; to download the MAXScript</a></p>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2011/11/FileLinkSceneExplorer.ini" target="_blank">Save Target as&#8230; to download the SceneExplorer.ini</a> file that you can load from the Tools &gt; Manage Scene Explorers dialog.</p>
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		<item>
		<title>Xrite Color Munki CxF Reader for 3ds Max: Map Plugin!</title>
		<link>http://www.pfbreton.com/2010/12/xrite-color-munki-cxf-reader-for-3ds-max/</link>
		<comments>http://www.pfbreton.com/2010/12/xrite-color-munki-cxf-reader-for-3ds-max/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 12:07:41 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Color Management]]></category>
		<category><![CDATA[Color Measurement]]></category>
		<category><![CDATA[Color Munki]]></category>
		<category><![CDATA[CxF]]></category>
		<category><![CDATA[MAXScript]]></category>
		<category><![CDATA[Measured Materials]]></category>
		<category><![CDATA[Xrite]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=292</guid>
		<description><![CDATA[Xrite&#8217;s Color Munki allows for calibrating monitors and measuring spectral samples.  This is an excellent tool for measuring colors of materials and finishes for improved accuracy in computer renderings and simulations. The measured color palettes can be exported from the Color Munki software as *.CxF files and read back in 3ds Max with the help of a plugin now [...]]]></description>
			<content:encoded><![CDATA[<p>Xrite&#8217;s <a href="http://www.colormunki.com/" target="_blank">Color Munki </a>allows for calibrating monitors and measuring spectral samples.  This is an excellent tool for measuring colors of materials and finishes for improved accuracy in computer renderings and simulations.</p>
<p>
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_color_munki/fig0614.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/154__320x_fig0614.jpg" alt="Color Munki Used to Calibrate a Monitor" title="Color Munki Used to Calibrate a Monitor" />
</a>
<br />

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_color_munki/fig0613.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/153__320x_fig0613.jpg" alt="Color Munki on a Color Checker Card" title="Color Munki on a Color Checker Card" />
</a>
</p>
<p>The measured color palettes can be exported from the Color Munki software as *.CxF files and read back in 3ds Max with the help of a plugin now provided by Xrite.</p>
<p>The plugin can be downloaded <a title="here" href="http://www.xrite.com/custom_page.aspx?PageID=212" target="_blank">here</a>.</p>
<p>The map plugin will work with mental ray and iray as well!</p>
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		<title>Importing LBNL Optics5 data in 3ds Max for daylight analysis</title>
		<link>http://www.pfbreton.com/2009/11/lbnloptics5to3dsmax/</link>
		<comments>http://www.pfbreton.com/2009/11/lbnloptics5to3dsmax/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 17:39:24 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Color Measurement]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Measured Materials]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=445</guid>
		<description><![CDATA[Manufacturer-based glazing data Several glass manufacturers provide optical data to the Windows® operating system and Daylight Group of the Lawrence Berkeley National Laboratory (http://windows.lbl.gov). This group maintains a database and publishes this data via a program called Optics 5. From Optics 5 you can then export a Radiance Material (*.rad file), which can be interpreted [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Manufacturer-based glazing data</strong><br />
Several glass manufacturers provide optical data to the Windows® operating system and Daylight Group of the Lawrence Berkeley National Laboratory (<a href="http://windows.lbl.gov">http://windows.lbl.gov</a>).</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/01.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/193__330x_01.jpg" alt="01" title="01" />
</a>

<p>This group maintains a database and publishes this data via a program called Optics 5. From Optics 5 you can then export a Radiance Material (*.rad file), which can be interpreted<br />
as mental ray A&amp;D Material parameters.</p>
<p>To convert Optics 5 data into A&amp;D Material suitable for lighting analysis, export a glazing or glass definition as Radiance (*.rad) from Optics 5. You will find this command under File | Export to Radiance File.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/02.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/194__330x_02.jpg" alt="02" title="02" />
</a>

<p>Once the file is exported on disk, open it in Notepad and search for a section that looks like this:</p>
<blockquote><p>void BRTDfunc B530_front<br />
10<br />
0.245 0.281 0.340<br />
0.169 0.197 0.187<br />
0 0 0</p></blockquote>
<p>The color coefficients (RGB) for the ideal specular reflection corresponds to 0.245 0.281 0.340. The color coefficients for the ideal specular transmission corresponds to 0.169 0.197 0.187. Those values will need to be used as a basis for the mental ray A&amp;D Material.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/03.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/195__330x_03.jpg" alt="03" title="03" />
</a>

<p><strong>How to use the provided Microsoft Excel spreadsheet to convert to the mr A&amp;D Material.</strong></p>
<p>To correctly convert specular reflection and transmission from a Radiance material to a mr A&amp;D Material, we need to take into account internal energy conservation methods that are built in the mr A&amp;D Material that are not factored by the Radiance material. In other words, numbers can’t be “plugged-in” as is.</p>
<p>To help you with this task, we developed a Microsoft® Excel® software spreadsheet that will let you do this precisely. <a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/rad_glass_to_mi_material_conversion_bronze.zip" target="_blank">The spreadsheet can be downloaded here</a>.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/04.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/196__330x_04.jpg" alt="04" title="04" />
</a>

<p><strong>Limitations:</strong></p>
<ul>
<li>The Radiance Materials exported from the Optics 5 database does not take into account angular dependency: A Fresnel falloff curve is assumed so metallic-coated glazing systems may be less precisely simulated.</li>
<li>The Optics 5 database contains optical data measured spectrally. The exported Radiance materials and the A&amp;D materials use RGB colors which are a crude approximation of the visible light spectrum. Therefore, lighting simulations are done within limitations of RGB colors.</li>
</ul>
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		<title>Sun Study Assistant for 3ds Max</title>
		<link>http://www.pfbreton.com/2009/11/sun-study-assistant-for-3ds-max/</link>
		<comments>http://www.pfbreton.com/2009/11/sun-study-assistant-for-3ds-max/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 14:54:54 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[MAXScript]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=433</guid>
		<description><![CDATA[This tool is an assistant which controls the date and time of a Daylight System object for key moments in the year. It will also control Text objects to display the current Time and Date of the Daylight System: Here is a video demonstrating its usage: You can download the tool here.]]></description>
			<content:encoded><![CDATA[<p>This tool is an assistant which controls the date and time of a Daylight System object for key moments in the year.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_sun_study_assistant/sun-study-assistant.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/191__x_sun-study-assistant.jpg" alt="sun-study-assistant" title="sun-study-assistant" />
</a>

<p>It will also control Text objects to display the current Time and Date of the Daylight System:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_sun_study_assistant/sun-study-assistant-text.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/192__350x_sun-study-assistant-text.jpg" alt="sun-study-assistant-text" title="sun-study-assistant-text" />
</a>

<p>Here is a video demonstrating its usage:</p>
<div id="media"><object id="csSWF" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/sunstudy.assistant.camproject_controller.swf" /><param name="bgcolor" value="#1a1a1a" /><param name="quality" value="best" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="scale" value="showall" /><param name="flashVars" value="autostart=true" /><param name="name" value="csSWF" /><param name="flashvars" value="autostart=true&amp;thumb=FirstFrame.png&amp;thumbscale=45&amp;color=0x1A1A1A,0x1A1A1A" /><param name="allowfullscreen" value="true" /><embed id="csSWF" type="application/x-shockwave-flash" width="550" height="478" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/sunstudy.assistant.camproject_controller.swf" flashvars="autostart=true&amp;thumb=FirstFrame.png&amp;thumbscale=45&amp;color=0x1A1A1A,0x1A1A1A" allowfullscreen="true" allowscriptaccess="always" bgcolor="#1a1a1a" quality="best" scale="showall" name="csSWF"></embed></object></div>
<p>You can download the tool <a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/sun.study.assistant.zip">here</a>.</p>
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		<title>Missing dialogs in 3ds Max: they are probably out of your screen space!</title>
		<link>http://www.pfbreton.com/2009/08/missing-dialogs-in-3ds-max-they-are-probably-be-out-of-your-screen-space/</link>
		<comments>http://www.pfbreton.com/2009/08/missing-dialogs-in-3ds-max-they-are-probably-be-out-of-your-screen-space/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 17:57:50 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[3ds Max Design Tips & Tricks]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[3ds Max]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=392</guid>
		<description><![CDATA[When you launch a floating dialog in 3ds Max such as the Material Editor or the Render Panel you may wonder where it is and how to bring it back. This usually happens when you changed your Desktop Resolution and re-launched 3ds max. What causes this problem? The root of the  problem comes from the [...]]]></description>
			<content:encoded><![CDATA[<p>When you launch a floating dialog in 3ds Max such as the Material Editor or the Render Panel you may wonder where it is and how to bring it back.</p>
<p>This usually happens when you changed your Desktop Resolution and re-launched 3ds max.</p>
<p><strong>What causes this problem?</strong></p>
<p>The root of the  problem comes from the fact that last used dialog positions are stored in the 3dsmax.ini file.  Unfortunately,  none of theses dialog are coded in a way that they check if they are restored in a visible portion of the desktop, resulting in many cases as &#8220;out of reach&#8221; locations.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_snapwindows/resized-desktop-can-hide-3ds-max-dialogs.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/181__450x_resized-desktop-can-hide-3ds-max-dialogs.jpg" alt="resized-desktop-can-hide-3ds-max-dialogs" title="resized-desktop-can-hide-3ds-max-dialogs" />
</a>

<p><strong>How to resolve the issue?</strong></p>
<p>Until this bug get resolved in 3ds Max directly, there is a neat little utility that you can use to bring back &#8220;missing dialogs&#8221; in the visible portion of your screen:  <a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/08/SnapWindows.zip">SnapWindows</a>.  Just run it while running 3ds Max to reset the  location of floating dialogs.</p>
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		<item>
		<title>UltraEdit Color File for mi shaders and MaxScript editing</title>
		<link>http://www.pfbreton.com/2009/08/ultraedit-color-file-for-mi-shaders-and-maxscript-editing/</link>
		<comments>http://www.pfbreton.com/2009/08/ultraedit-color-file-for-mi-shaders-and-maxscript-editing/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 03:34:21 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[MAXScript]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=380</guid>
		<description><![CDATA[If you happen to edit mental  ray shaders or MaxScripts  in UltraEdit, you may appreciate the attached color coding file. Click here to download the Wordfile.txt file for UltraEdit (Right Click &#124; Save Target As&#8230;) Install it in your UltraEdit installation folder: When opening a mi file you should see something like this:]]></description>
			<content:encoded><![CDATA[<p>If you happen to edit mental  ray shaders or MaxScripts  in UltraEdit, you may appreciate the attached color coding file.</p>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/08/wordfile.txt" target="_blank">Click here to download the Wordfile.txt file for UltraEdit (Right Click | Save Target As&#8230;)</a></p>
<p>Install it in your UltraEdit installation folder:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_ultra_edit/ultra-edit-mi-files-color-coding-word-file.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/179__400x_ultra-edit-mi-files-color-coding-word-file.jpg" alt="ultra-edit-mi-files-color-coding-word-file" title="ultra-edit-mi-files-color-coding-word-file" />
</a>

<p>When opening a mi file you should see something like this:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_ultra_edit/ultra-edit-mi-files-color-coding.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/180__400x_ultra-edit-mi-files-color-coding.jpg" alt="ultra-edit-mi-files-color-coding" title="ultra-edit-mi-files-color-coding" />
</a>


<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_ultra_edit/ultra-edit-mi-files-color-coding-result.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/178__400x_ultra-edit-mi-files-color-coding-result.jpg" alt="ultra-edit-mi-files-color-coding-result" title="ultra-edit-mi-files-color-coding-result" />
</a>

<p><a href="http://http://www.pfbreton.com/wordpress/wp-content/uploads/2009/08/wordfile.txt" target="_blank"></a></p>
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		<item>
		<title>Removing Unwanted Edges from Imported FBX Files</title>
		<link>http://www.pfbreton.com/2009/08/autoedges/</link>
		<comments>http://www.pfbreton.com/2009/08/autoedges/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 13:40:02 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[3ds Max Design Tips & Tricks]]></category>
		<category><![CDATA[Revit Tips & Tricks]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[MAXScript]]></category>
		<category><![CDATA[Revit]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=120</guid>
		<description><![CDATA[If you import an FBX model from Revit in 3ds Max you will most likely see more polygonal edges than expected. Those are not extra polygons, it is simply that generally, 3ds Max hides adjacent edges by default. In the case of FBX import, meshes are created with all edges being visible &#8211; and the viewport [...]]]></description>
			<content:encoded><![CDATA[<p>If you import an FBX model from Revit in 3ds Max you will most likely see more polygonal edges than expected. Those are not extra polygons, it is simply that generally, 3ds Max hides adjacent edges by default. In the case of FBX import, meshes are created with all edges being visible &#8211; and the viewport does not look as clean as it should:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/all-edges-are-visible-after-import.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/168__320x240_all-edges-are-visible-after-import.jpg" alt="all-edges-are-visible-after-import" title="all-edges-are-visible-after-import" />
</a>

<p>To get rid of those edges, you can hide them from the editable mesh panel:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/editing-edge-visibility-manually.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/169__320x240_editing-edge-visibility-manually.jpg" alt="editing-edge-visibility-manually" title="editing-edge-visibility-manually" />
</a>

<p>Or better, use a Maxscript tool that will let you hide them all at once.</p>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/07/autoedge_selection.ms">Click here to download the MaxScript</a></p>
<p>Usage: Select all your EditableMesh objects and execute the script. The script will only affect selected EditableMesh objects so the selection can contain lights, lines, cameras: they won&#8217;t be affected by the script.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/run-the-provided-script-after-having-selected-all-your-objects.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/170__320x240_run-the-provided-script-after-having-selected-all-your-objects.jpg" alt="run-the-provided-script-after-having-selected-all-your-objects" title="run-the-provided-script-after-having-selected-all-your-objects" />
</a>

<p>The result:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/after-running-the-script-on-selection.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/167__320x240_after-running-the-script-on-selection.jpg" alt="after-running-the-script-on-selection" title="after-running-the-script-on-selection" />
</a>

<p>Special Thanks to Chris P. Johnson who helped improving the speed and stability of the script on large models containing several instances.</p>
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		<item>
		<title>Lighting Analysis Tools for 3ds Max Design 2010</title>
		<link>http://www.pfbreton.com/2009/06/lighting-analysis-tools/</link>
		<comments>http://www.pfbreton.com/2009/06/lighting-analysis-tools/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 19:52:49 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[MAXScript]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=14</guid>
		<description><![CDATA[MacroScript files for 3ds Max Design 2009 created to improve the workflow of lighting analysis projects.]]></description>
			<content:encoded><![CDATA[<p><img title="lighting.analysis.tools.01" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/06/lighting.analysis.tools.01.jpg" alt="lighting.analysis.tools.01" width="300" height="100" /></p>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/06/Macro_LightingAnalysis_Tools.zip" target="_blank">MacroScript files</a> for 3ds Max Design 2009 created to improve the workflow of lighting analysis projects.</p>
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