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	<title>Pierre-Felix Breton &#187; Revit Tips &amp; Tricks</title>
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	<link>http://www.pfbreton.com</link>
	<description>Lighting &#38; Daylight Simulation, Energy Modeling, Rendering</description>
	<lastBuildDate>Tue, 02 Feb 2010 21:22:52 +0000</lastBuildDate>
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		<title>Translating Project Location from Revit to 3ds Max via FBX</title>
		<link>http://www.pfbreton.com/2009/10/translating-project-location-from-revit-to-3ds-max-via-fbx/</link>
		<comments>http://www.pfbreton.com/2009/10/translating-project-location-from-revit-to-3ds-max-via-fbx/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 19:29:03 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Tips & Tricks]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[Revit Tips & Tricks]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Revit]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=425</guid>
		<description><![CDATA[If you noticed that the location of your Daylight System object created by FBX Import in 3ds Max does not match the project coordinates of Revit,  this is a simple thing to fix.

In Revit, go in the 3D view you will export to FBX
Edit the Graphic Display Options
Specify a Location and Time that matches your [...]]]></description>
			<content:encoded><![CDATA[<p>If you noticed that the location of your Daylight System object created by FBX Import in 3ds Max does not match the project coordinates of Revit,  this is a simple thing to fix.</p>
<ol>
<li>In Revit, go in the 3D view you will export to FBX</li>
<li>Edit the Graphic Display Options</li>
<li>Specify a Location and Time that matches your project settings, for a single day:

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_revit_to_max_daylight_location/graphic-display-options-revit.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/190__400x_graphic-display-options-revit.jpg" alt="graphic-display-options-revit" title="graphic-display-options-revit" />
</a>
</li>
<li>Export to FBX</li>
<li>Import in 3ds Max</li>
</ol>
<p>Your Daylight System should now match the Revit model in Location and Time.</p>
<p>
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_revit_to_max_daylight_location/3dsmax-daylight-settings.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/188__400x_3dsmax-daylight-settings.jpg" alt="3dsmax-daylight-settings" title="3dsmax-daylight-settings" />
</a>

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		</item>
		<item>
		<title>Removing Unwanted Edges from Imported FBX Files</title>
		<link>http://www.pfbreton.com/2009/08/autoedges/</link>
		<comments>http://www.pfbreton.com/2009/08/autoedges/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 13:40:02 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[3ds Max Design Tips & Tricks]]></category>
		<category><![CDATA[Revit Tips & Tricks]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[MAXScript]]></category>
		<category><![CDATA[Revit]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=120</guid>
		<description><![CDATA[If you import an FBX model from Revit in 3ds Max you will most likely see more polygonal edges than expected. Those are not extra polygons, it is simply that generally, 3ds Max hides adjacent edges by default. In the case of FBX import, meshes are created with all edges being visible &#8211; and the viewport [...]]]></description>
			<content:encoded><![CDATA[<p>If you import an FBX model from Revit in 3ds Max you will most likely see more polygonal edges than expected. Those are not extra polygons, it is simply that generally, 3ds Max hides adjacent edges by default. In the case of FBX import, meshes are created with all edges being visible &#8211; and the viewport does not look as clean as it should:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/all-edges-are-visible-after-import.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/168__320x240_all-edges-are-visible-after-import.jpg" alt="all-edges-are-visible-after-import" title="all-edges-are-visible-after-import" />
</a>

<p>To get rid of those edges, you can hide them from the editable mesh panel:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/editing-edge-visibility-manually.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/169__320x240_editing-edge-visibility-manually.jpg" alt="editing-edge-visibility-manually" title="editing-edge-visibility-manually" />
</a>

<p>Or better, use a Maxscript tool that will let you hide them all at once.</p>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/07/autoedge_selection.ms">Click here to download the MaxScript</a></p>
<p>Usage: Select all your EditableMesh objects and execute the script. The script will only affect selected EditableMesh objects so the selection can contain lights, lines, cameras: they won&#8217;t be affected by the script.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/run-the-provided-script-after-having-selected-all-your-objects.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/170__320x240_run-the-provided-script-after-having-selected-all-your-objects.jpg" alt="run-the-provided-script-after-having-selected-all-your-objects" title="run-the-provided-script-after-having-selected-all-your-objects" />
</a>

<p>The result:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/after-running-the-script-on-selection.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/167__320x240_after-running-the-script-on-selection.jpg" alt="after-running-the-script-on-selection" title="after-running-the-script-on-selection" />
</a>

<p>Special Thanks to Chris P. Johnson who helped improving the speed and stability of the script on large models containing several instances.</p>
]]></content:encoded>
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		<item>
		<title>Estimating Construction Materials Quantities in Revit</title>
		<link>http://www.pfbreton.com/2009/08/estimating-construction-materials-quantities-in-revit/</link>
		<comments>http://www.pfbreton.com/2009/08/estimating-construction-materials-quantities-in-revit/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 13:53:32 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[Revit Tips & Tricks]]></category>
		<category><![CDATA[BIM]]></category>
		<category><![CDATA[Revit]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=339</guid>
		<description><![CDATA[The problem:
In Revit you can schedule floor areas and estimate material quantities required for construction.  However, if you want to optimize quantities and placement of building supplies to reduce waste that might not be enough. Pricing estimates might not be accurate either.
To resolve this problem, I wanted to draw each plywood sheet and dry-wall sheet in place so I [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The problem:</strong></p>
<p>In Revit you can schedule floor areas and estimate material quantities required for construction.  However, if you want to optimize quantities and placement of building supplies to reduce waste that might not be enough. Pricing estimates might not be accurate either.</p>
<p>To resolve this problem, I wanted to draw each plywood sheet and dry-wall sheet in place so I can get optimal positionning and precise quantities to be ordered. But what if we don&#8217;t want to affect the drawing plans? Here is a solution that worked for me, it may work for you as well.</p>
<p><strong> The concept:</strong></p>
<p>Take advantage of building phases and phase filtering for views.</p>
<p><strong>Example:</strong></p>
<ol>
<li>
<div>Add a project Phase at the very end of the list.  Call it &#8220;Building Supply Take Off&#8221; or something like that:</div>
<p>
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tips_revit_materials_quantification/02-phasing-dialog.jpg" title="Special phase for placing panels without affecting the other plans."  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/163__340x240_02-phasing-dialog.jpg" alt="Special phase for placing panels without affecting the other plans." title="Special phase for placing panels without affecting the other plans." />
</a>
</li>
<li>
<div>Duplicate a floor plan View and assign it to the newly created Phase:</div>
<p>
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tips_revit_materials_quantification/01-plan-view.jpg" title="Plan view dedicated to the construction documentation."  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/162__320x240_01-plan-view.jpg" alt="Plan view dedicated to the construction documentation." title="Plan view dedicated to the construction documentation." />
</a>
<br />

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tips_revit_materials_quantification/03-quantification-view.jpg" title="Make a new view dedicated to quantification."  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/164__320x240_03-quantification-view.jpg" alt="Make a new view dedicated to quantification." title="Make a new view dedicated to quantification." />
</a>
</li>
<li>
<div>In the newly created view, draw your construction supplies as if you where installing them in reality. Make sure they are also set to the  Phase we created previously. </div>
<p>In this case, I inserted 2&#8242; x 8&#8242; panels representing styrofoam insulation. I don&#8217;t really have to care about intersections as this is just something used to extract quantities and they will never appear on printed drawings anyways.</p>
<p>
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tips_revit_materials_quantification/04-panels.jpg" title="This new view can receive panels. Those panels will never appear on the &quot;real&quot; plans for construction."  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/165__320x240_04-panels.jpg" alt="This new view can receive panels. Those panels will never appear on the "real" plans for construction." title="This new view can receive panels. Those panels will never appear on the "real" plans for construction." />
</a>
</li>
<li>
<div>Finally, create a schedule that also filters entities for the &#8220;Building Supply Take Off&#8221; Phase.</div>
<p>
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tips_revit_materials_quantification/05-schedule.jpg" title="The schedule is filtered to exclude everything, except the objects added in the phase we previously created."  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/166__320x240_05-schedule.jpg" alt="The schedule is filtered to exclude everything, except the objects added in the phase we previously created." title="The schedule is filtered to exclude everything, except the objects added in the phase we previously created." />
</a>
</li>
</ol>
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		</item>
		<item>
		<title>Reducing the file size of FBX files exported by Revit</title>
		<link>http://www.pfbreton.com/2009/08/reduincg-the-file-size-of-fbx-files-exported-by-revit/</link>
		<comments>http://www.pfbreton.com/2009/08/reduincg-the-file-size-of-fbx-files-exported-by-revit/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 09:02:49 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Tips & Tricks]]></category>
		<category><![CDATA[Revit Tips & Tricks]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[Revit]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=332</guid>
		<description><![CDATA[People complain about the fact that FBX files exported by Revit are too large.
The size of the FBX files exported by Revit is influenced by the following aspects:
Model size:
Obviously, the more details in your 3D view, the larger it will be.  There is not much you can do about it besides controlling the way your [...]]]></description>
			<content:encoded><![CDATA[<p>People complain about the fact that FBX files exported by Revit are too large.</p>
<p>The size of the FBX files exported by Revit is influenced by the following aspects:</p>
<p><strong>Model size:</strong></p>
<p style="padding-left: 30px;">Obviously, the more details in your 3D view, the larger it will be.  There is not much you can do about it besides controlling the way your families are drawn (fine, medium, coarse display settings).</p>
<p><strong>Texture Maps used by the Render Appearances: </strong></p>
<p style="padding-left: 30px;">All textures used by the Revit materials are embedded in the exported FBX for portability reasons. On one hand, this is useful because you don&#8217;t have to bother about file paths issues (&#8221;texture not found&#8221; errors) but it has a cost in terms of file size. If you don&#8217;t render in Revit, you might want to think about editing your materials in a way that textures are not used at all.  This way, the exported FBX file will not contain additionnal image files.</p>
<p><strong>Environment Maps: </strong></p>
<p style="padding-left: 30px;">Revit defaults to a rendering setting that uses a texture map for clouds.  This texture map on itself weights about 20Mb and cannot be compressed more. Since it is also zipped up with the exported FBX models, you take a 20Mb hit right away. To resolve this issue, switch the render settings of Revit to use a clear sky (no clouds). Doing so will remove the large clouds image file and reduce the size of the exported FBX file.</p>
<p style="padding-left: 30px;"><a rel="attachment wp-att-333" href="http://www.pfbreton.com/2009/08/reduincg-the-file-size-of-fbx-files-exported-by-revit/tips-tricks-revit-render-dialog/"><img class="alignnone size-full wp-image-333" title="Revit render dialog set to &quot;No Clouds&quot;" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/08/tips.tricks.revit.render.dialog.jpg" alt="Revit render dialog set to &quot;No Clouds&quot;" width="403" height="332" /></a></p>
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