mental ray in 3ds Max at a glance

I recently wrote a document for Autodesk about the typical steps around the usage of mental ray in 3ds Max for architectural visualization workflows. I thought I would share it here since it may benefit many 3ds Max users, especially beginners.
My goal was to create a document where the main features of 3ds Max are [...]

Lightfair 2009 lecture: High Dynamic Range Imaging for Lighting Design Applications

Hand Out Document (PDF – 1.5Mb)
HDRI and Photography
With today’s typical hardware, it is not possible to capture a lighting design project in a single shot and get it represented accurately on screen “as-is”.  Accurately meaning “how the eye perceived the project at the time the photo was taken”.  Typical digital display devices cannot display the [...]

Validation of 3ds Max Design’s Daylighting tools

I am proud to say that the daylight simulation tools in 3ds Max Design 2009 (and beyond) has been validated by the National Research Council of Canada.
I have participated in the process and contributed to the authoring of the following paper: 3ds Max Design Exposure Validation (pdf – 5835Kb) – which describes the process and [...]