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<channel>
	<title>Pierre-Felix Breton &#187; In the News!</title>
	<atom:link href="http://www.pfbreton.com/category/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pfbreton.com</link>
	<description>Lighting &#38; Daylight Simulation, Energy Modeling, Rendering</description>
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			<item>
		<title>lighting analysis and translucent glazing</title>
		<link>http://www.pfbreton.com/2010/02/lighting-analysis-and-translucent-glazing/</link>
		<comments>http://www.pfbreton.com/2010/02/lighting-analysis-and-translucent-glazing/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 21:22:52 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Tips & Tricks]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Measured Materials]]></category>
		<category><![CDATA[Photometry]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=466</guid>
		<description><![CDATA[Here is a question that I see asked often:
We are trying to do a daylight analysis that includes some frosted glass or &#8220;kalwall&#8221; style skylights which diffuse the light into the space.  We can get the VLT (Visible Light Transmittance) values easy enough.  However, is there some way to accurately (or semi-accurately) account for the [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a question that I see asked often:</p>
<blockquote><p>We are trying to do a daylight analysis that includes some frosted glass or &#8220;kalwall&#8221; style skylights which diffuse the light into the space.  We can get the VLT (Visible Light Transmittance) values easy enough.  However, is there some way to accurately (or semi-accurately) account for the rays being dispersed and spread through the frosted glass? </p></blockquote>
<p>Simulating frosted glazing in 3ds Max Design for lighting analysis is doable.  You however need to know how to do it properly.  Here is how:</p>
<p><strong>Some useful background information:</strong></p>
<p>First, as opposed to Radiance, the A&amp;D Material has a few internal “things” going on that you need to be aware.  The most important one is that the A&amp;D Material performs internal energy conservation as follow:</p>
<p>Transmissivity wins over Specular Reflectivity which wins over Diffuse Reflectance.  On top of that, the Transmissivity is weighted against a Specular / Diffuse factor.  This factor is ruled by the Translucent color / weight controls in the interface.</p>
<p>In contrast, in Radiance, one can specify a material that is reflecting 100% diffuse and 100% specular while transmitting 100% of the light, leading to “creating” energy.  This is why the parameters of the Radiance materials cannot be plugged “as-is” in the A&amp;D Material.</p>
<p><strong>Translucent Panels:</strong></p>
<p>We compared translucent glazing simulation in mental ray against radiance and measured data and got convincing results (see image) with the following settings:</p>
<p><em>Desired Diffuse Transmittance<strong>:  0.1621</strong>  (<strong>16.21</strong>% Diffuse &#8211; Diffuse Transmittance)</em></p>
<ul>
<li>Treat surface as a <em>single polygon</em> in the model</li>
<li>A&amp;D Diffuse Level:  0.0</li>
<li>A&amp;D Diffuse Color:  pitch black  (so no weighting is given to the diffuse reflectance)</li>
<li>A&amp;D Reflection | Reflectivity Level:  1.0</li>
<li>A&amp;D Reflection | Reflectivity Color:  pure white (the color is a multiplier, we need it to be 1.0 1.0 1.0)</li>
<li>A&amp;D Refraction |  Transparency Level:  1.0</li>
<li>A&amp;D Refraction | Transparency Color:  pure white (the color is a multiplier, we need it to be 1.0 1.0 1.0)</li>
<li> A&amp;D Refraction | Translucency Checkbox : ON</li>
<li>A&amp;D Refraction | Translucency Weight: 1.0  (we want it fully translucent)</li>
<li>A&amp;D Refraction | Translucency Color:  <strong>0.1621 0.1621 0.1621</strong> (the color is a multiplier, we need it to be set to the desied transmissivity level “as-is”, equally for all RGB components)</li>
<li>BRDF | Custom Reflectivity Function: ON</li>
<li>BRDF | 0 Deg Refl:  0.0</li>
<li>BRDF | 90 Deg Refl:  1.0</li>
<li>BRDF | Curve:  ~5  (we need to approximate a typical Fresnel curve)</li>
<li>Advanced Rendering Options | Thin-Walled : ON</li>
</ul>
<p><strong>Some important notes:</strong> </p>
<ul>
<li>While the illuminances will carry through properly on light meters, the glazing appearance may not look “natural” in “pretty picture renderings”.   It seems that there is currently a limitation with the appearance of the surface when it is hit by light:  its resulting luminance won’t be correct (AFAIK) so glare analysis based on luminance measurements won’t be convincing.</li>
<li>The following image shows a graph comparing 3ds max, radiance and measured data.  Ignore the “3ds max 2009 SP1 Initial Submission&#8221; curve, this is representing a case where our material settings in 3ds Max where wrong, which we corrected later on &#8211; in fact, we forgot to turn off a layer so we had 2 panes of glass on top of each other&#8230;).  The green curve is what we need to look at&#8230;.</li>
</ul>
<p><img src="http://www.pfbreton.com/wordpress/wp-content/uploads/2010/02/example.of.simulation.compared.to.radiance.and.measured.data.jpg" alt="" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>mental ray in 3ds Max at a glance</title>
		<link>http://www.pfbreton.com/2009/11/mental-ray-in-3ds-max-at-a-glance/</link>
		<comments>http://www.pfbreton.com/2009/11/mental-ray-in-3ds-max-at-a-glance/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 11:53:42 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Tips & Tricks]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[Conferences & Publications]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=457</guid>
		<description><![CDATA[I recently wrote a document for Autodesk about the typical steps around the usage of mental ray in 3ds Max for architectural visualization workflows. I thought I would share it here since it may benefit many 3ds Max users, especially beginners.
My goal was to create a document where the main features of 3ds Max are [...]]]></description>
			<content:encoded><![CDATA[<p>I recently wrote a document for Autodesk about the typical steps around the usage of mental ray in 3ds Max for architectural visualization workflows. I thought I would share it here since it may benefit many 3ds Max users, especially beginners.</p>
<p>My goal was to create a document where the main features of 3ds Max are grouped togheter to create daytime / night time renderings of buildings without overloading it with cumbersome step-by-step &#8220;click here/ click there&#8221; instructions.  It gives some tips and tricks around NPR (Non-PhotoRealistic) rendering as well.</p>
<p>Here it is:</p>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/mentalray.for.aec.renderings.pdf" target="_blank"><img class="alignnone size-full wp-image-459" title="pdf.screengrab" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/pdf.screengrab.png" alt="pdf.screengrab" width="384" height="398" /></a></p>
<p><a title="mental ray for AEC renderings (pdf)" href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/mentalray.for.aec.renderings.pdf" target="_blank">mentalray.for.aec.renderings</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Importing LBNL Optics5 data in 3ds Max for daylight analysis</title>
		<link>http://www.pfbreton.com/2009/11/lbnloptics5to3dsmax/</link>
		<comments>http://www.pfbreton.com/2009/11/lbnloptics5to3dsmax/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 17:39:24 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Color Measurement]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Measured Materials]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=445</guid>
		<description><![CDATA[Manufacturer-based glazing data
Several glass manufacturers provide optical data to the Windows® operating system and Daylight Group of the Lawrence Berkeley National Laboratory (http://windows.lbl.gov).
This group maintains a database and publishes this data via a program called Optics 5. From Optics 5 you can then export a Radiance Material (*.rad file), which can be interpreted
as mental ray [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Manufacturer-based glazing data</strong><br />
Several glass manufacturers provide optical data to the Windows® operating system and Daylight Group of the Lawrence Berkeley National Laboratory (<a href="http://windows.lbl.gov">http://windows.lbl.gov</a>).</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/01.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/193__330x_01.jpg" alt="01" title="01" />
</a>

<p>This group maintains a database and publishes this data via a program called Optics 5. From Optics 5 you can then export a Radiance Material (*.rad file), which can be interpreted<br />
as mental ray A&amp;D Material parameters.</p>
<p>To convert Optics 5 data into A&amp;D Material suitable for lighting analysis, export a glazing or glass definition as Radiance (*.rad) from Optics 5. You will find this command under File | Export to Radiance File.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/02.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/194__330x_02.jpg" alt="02" title="02" />
</a>

<p>Once the file is exported on disk, open it in Notepad and search for a section that looks like this:</p>
<blockquote><p>void BRTDfunc B530_front<br />
10<br />
0.245 0.281 0.340<br />
0.169 0.197 0.187<br />
0 0 0</p></blockquote>
<p>The color coefficients (RGB) for the ideal specular reflection corresponds to 0.245 0.281 0.340. The color coefficients for the ideal specular transmission corresponds to 0.169 0.197 0.187. Those values will need to be used as a basis for the mental ray A&amp;D Material.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/03.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/195__330x_03.jpg" alt="03" title="03" />
</a>

<p><strong>How to use the provided Microsoft Excel spreadsheet to convert to the mr A&amp;D Material.</strong></p>
<p>To correctly convert specular reflection and transmission from a Radiance material to a mr A&amp;D Material, we need to take into account internal energy conservation methods that are built in the mr A&amp;D Material that are not factored by the Radiance material. In other words, numbers can’t be “plugged-in” as is.</p>
<p>To help you with this task, we developed a Microsoft® Excel® software spreadsheet that will let you do this precisely. <a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/rad_glass_to_mi_material_conversion_bronze.zip" target="_blank">The spreadsheet can be downloaded here</a>.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/04.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/196__330x_04.jpg" alt="04" title="04" />
</a>

<p><strong>Limitations:</strong></p>
<ul>
<li>The Radiance Materials exported from the Optics 5 database does not take into account angular dependency: A Fresnel falloff curve is assumed so metallic-coated glazing systems may be less precisely simulated.</li>
<li>The Optics 5 database contains optical data measured spectrally. The exported Radiance materials and the A&amp;D materials use RGB colors which are a crude approximation of the visible light spectrum. Therefore, lighting simulations are done within limitations of RGB colors.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Sun Study Assistant for 3ds Max</title>
		<link>http://www.pfbreton.com/2009/11/sun-study-assistant-for-3ds-max/</link>
		<comments>http://www.pfbreton.com/2009/11/sun-study-assistant-for-3ds-max/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 14:54:54 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[MAXScript]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=433</guid>
		<description><![CDATA[This tool is an assistant which controls the date and time of a Daylight System object for key moments in the year.
It will also control Text objects to display the current Time and Date of the Daylight System:
Here is a video demonstrating its usage:

You can download the tool here.
]]></description>
			<content:encoded><![CDATA[<p>This tool is an assistant which controls the date and time of a Daylight System object for key moments in the year.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_sun_study_assistant/sun-study-assistant.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/191__x_sun-study-assistant.jpg" alt="sun-study-assistant" title="sun-study-assistant" />
</a>

<p>It will also control Text objects to display the current Time and Date of the Daylight System:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_sun_study_assistant/sun-study-assistant-text.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/192__350x_sun-study-assistant-text.jpg" alt="sun-study-assistant-text" title="sun-study-assistant-text" />
</a>

<p>Here is a video demonstrating its usage:</p>
<div id="media"><object id="csSWF" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/sunstudy.assistant.camproject_controller.swf" /><param name="bgcolor" value="#1a1a1a" /><param name="quality" value="best" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="scale" value="showall" /><param name="flashVars" value="autostart=true" /><param name="name" value="csSWF" /><param name="flashvars" value="autostart=true&amp;thumb=FirstFrame.png&amp;thumbscale=45&amp;color=0x1A1A1A,0x1A1A1A" /><param name="allowfullscreen" value="true" /><embed id="csSWF" type="application/x-shockwave-flash" width="550" height="478" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/sunstudy.assistant.camproject_controller.swf" flashvars="autostart=true&amp;thumb=FirstFrame.png&amp;thumbscale=45&amp;color=0x1A1A1A,0x1A1A1A" allowfullscreen="true" allowscriptaccess="always" bgcolor="#1a1a1a" quality="best" scale="showall" name="csSWF"></embed></object></div>
<p>You can download the tool <a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/sun.study.assistant.zip">here</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Validation of 3ds Max Design&#8217;s Daylighting tools</title>
		<link>http://www.pfbreton.com/2009/07/validation-of-3ds-max-designs-daylighting-tools/</link>
		<comments>http://www.pfbreton.com/2009/07/validation-of-3ds-max-designs-daylighting-tools/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 10:51:27 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Conferences & Publications]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Lighting Design]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=252</guid>
		<description><![CDATA[I am proud to say that the daylight simulation tools in 3ds Max Design 2009 (and beyond) has been validated by the National Research Council of Canada.
I have participated in the process and contributed to the authoring of the following paper: 3ds Max Design Exposure Validation (pdf &#8211; 5835Kb) &#8211; which describes the process and [...]]]></description>
			<content:encoded><![CDATA[<p>I am proud to say that the daylight simulation tools in 3ds Max Design 2009 (and beyond) has been validated by the National Research Council of Canada.</p>
<p>I have participated in the process and contributed to the authoring of the following paper: <a title="3ds Max Design Exposure Validation " onclick="openPopup(this.href,&quot;&quot;,&quot;&quot;,&quot;&quot;,&quot;&quot;);return false;" href="http://images.autodesk.com/adsk/files/3ds_max_design-exposure_validation.pdf" target="_blank">3ds Max Design Exposure Validation<!--stopindex--></a> <span>(pdf &#8211; 5835Kb) &#8211; which describes the process and results.</span></p>
<p><img class="alignleft size-full wp-image-11" title="Daylight Simulation" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/06/whitepaper.jpg" alt="Daylight Simulation" width="300" height="100" /></p>
]]></content:encoded>
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		<item>
		<title>Book: 3ds Max 2010 Architectural Visualization &#8211; Advanced to Expert</title>
		<link>http://www.pfbreton.com/2009/07/3ds-max-2010-architectural-visualization-advanced-to-expert/</link>
		<comments>http://www.pfbreton.com/2009/07/3ds-max-2010-architectural-visualization-advanced-to-expert/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 18:52:40 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3dats]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Book]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=78</guid>
		<description><![CDATA[I am pleased to contribute to the authoring of an upcoming book on 3ds Max 2010 published by 3DATS, a well known team of 3ds max training specialists. My involvement consisted into writing a chapter on the measurement of material finishes with affordable hardware for replicating in physically based rendering systems.
More details here.
]]></description>
			<content:encoded><![CDATA[<p>I am pleased to contribute to the authoring of an upcoming book on 3ds Max 2010 published by 3DATS, a well known team of 3ds max training specialists. My involvement consisted into writing a chapter on the measurement of material finishes with affordable hardware for replicating in physically based rendering systems.</p>
<p><a title="To the 3DATS site" href="http://3dats.com/expert_book/" target="_blank">More details here</a>.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/news/3dats_expert_book.jpg" title="3DATS will be publishing the third title in its visualization series in the summer of 2009. Entitled 3ds Max 2010 Architectural Visualization – Advanced to Expert, this book will be a collection of self-contained chapters, written by dozens of industry experts. The goal of this book is to take readers from an advanced level to an expert level by providing a straight-forward discussion of difficult subject matter not available anywhere else. It serves as a follow-on companion to the two previous books of the same title; the Beginner to Intermediate and Intermediate to Advanced editions."  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/34__x_3dats_expert_book.jpg" alt="3ds Max 2010 Architectural Visualization - Advanced to Expert" title="3ds Max 2010 Architectural Visualization - Advanced to Expert" />
</a>

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		<item>
		<title>Speaking at Autodesk University 2009</title>
		<link>http://www.pfbreton.com/2009/06/autodesk-university-2009/</link>
		<comments>http://www.pfbreton.com/2009/06/autodesk-university-2009/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 19:30:54 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Autodesk University]]></category>
		<category><![CDATA[Color Management]]></category>
		<category><![CDATA[Color Measurement]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Gamma]]></category>
		<category><![CDATA[Lighting Analysis]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=9</guid>
		<description><![CDATA[I will present 2 classes at Autodesk University 2009 .
The first one will be on the topic of Daylight Simulation  with 3ds Max Design 2010. The second one will be about strategies to estimate optical characteristics of surface finishes for accurate renderings.
Daylight and Lighting Analysis with Autodesk® 3ds Max® 2010:

How to predict lighting levels in [...]]]></description>
			<content:encoded><![CDATA[<p>I will present 2 classes at <a title="Autodesk University 2009" href="http://au.autodesk.com/" target="_blank">Autodesk University 2009 </a>.</p>
<p>The first one will be on the topic of Daylight Simulation  with 3ds Max Design 2010. The second one will be about strategies to estimate optical characteristics of surface finishes for accurate renderings.</p>
<p><strong>Daylight and Lighting Analysis with Autodesk® 3ds Max® 2010:</strong></p>
<ul>
<li>How to predict lighting levels in a scene lit with daylight or electric light</li>
<li>Finding correct values of reflectance and transmittance for the building materials you create and using these values in a lighting render of an existing building</li>
<li>Importing and using the correct photometric information for a particular manufacturer&#8217;s light fitting</li>
<li>Creating animated daylight simulation studies and experiencing your building in a dynamic way</li>
<li>Limitations of lighting analysis programs</li>
<li>Using MAXScript to perform advanced lighting analysis tasks</li>
</ul>
<p><strong>Capture and Acquire Appearances of Real World Materials for Improved Accuracy in Renderings:</strong></p>
<ul>
<li>Rendering engines and color</li>
<li>Gamma Correction and Linear Workflow</li>
<li>Color acquisition devices comparison</li>
<li>Measuring optical characteristics of materials in an affordable way</li>
<li>Using this data correctly in Physically Based rendering engines</li>
</ul>
<p> <br />
[[Show as slideshow]]</p>
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