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<channel>
	<title>Pierre-Felix Breton &#187; Architectural Visualization</title>
	<atom:link href="http://www.pfbreton.com/tag/architectural-visualization/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pfbreton.com</link>
	<description>Lighting &#38; Daylight Simulation, Energy Modeling, Rendering</description>
	<lastBuildDate>Tue, 02 Feb 2010 21:22:52 +0000</lastBuildDate>
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			<item>
		<title>mental ray in 3ds Max at a glance</title>
		<link>http://www.pfbreton.com/2009/11/mental-ray-in-3ds-max-at-a-glance/</link>
		<comments>http://www.pfbreton.com/2009/11/mental-ray-in-3ds-max-at-a-glance/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 11:53:42 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Tips & Tricks]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[Conferences & Publications]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=457</guid>
		<description><![CDATA[I recently wrote a document for Autodesk about the typical steps around the usage of mental ray in 3ds Max for architectural visualization workflows. I thought I would share it here since it may benefit many 3ds Max users, especially beginners.
My goal was to create a document where the main features of 3ds Max are [...]]]></description>
			<content:encoded><![CDATA[<p>I recently wrote a document for Autodesk about the typical steps around the usage of mental ray in 3ds Max for architectural visualization workflows. I thought I would share it here since it may benefit many 3ds Max users, especially beginners.</p>
<p>My goal was to create a document where the main features of 3ds Max are grouped togheter to create daytime / night time renderings of buildings without overloading it with cumbersome step-by-step &#8220;click here/ click there&#8221; instructions.  It gives some tips and tricks around NPR (Non-PhotoRealistic) rendering as well.</p>
<p>Here it is:</p>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/mentalray.for.aec.renderings.pdf" target="_blank"><img class="alignnone size-full wp-image-459" title="pdf.screengrab" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/pdf.screengrab.png" alt="pdf.screengrab" width="384" height="398" /></a></p>
<p><a title="mental ray for AEC renderings (pdf)" href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/mentalray.for.aec.renderings.pdf" target="_blank">mentalray.for.aec.renderings</a></p>
]]></content:encoded>
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		<item>
		<title>Importing LBNL Optics5 data in 3ds Max for daylight analysis</title>
		<link>http://www.pfbreton.com/2009/11/lbnloptics5to3dsmax/</link>
		<comments>http://www.pfbreton.com/2009/11/lbnloptics5to3dsmax/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 17:39:24 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Color Measurement]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Measured Materials]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=445</guid>
		<description><![CDATA[Manufacturer-based glazing data
Several glass manufacturers provide optical data to the Windows® operating system and Daylight Group of the Lawrence Berkeley National Laboratory (http://windows.lbl.gov).
This group maintains a database and publishes this data via a program called Optics 5. From Optics 5 you can then export a Radiance Material (*.rad file), which can be interpreted
as mental ray [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Manufacturer-based glazing data</strong><br />
Several glass manufacturers provide optical data to the Windows® operating system and Daylight Group of the Lawrence Berkeley National Laboratory (<a href="http://windows.lbl.gov">http://windows.lbl.gov</a>).</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/01.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/193__330x_01.jpg" alt="01" title="01" />
</a>

<p>This group maintains a database and publishes this data via a program called Optics 5. From Optics 5 you can then export a Radiance Material (*.rad file), which can be interpreted<br />
as mental ray A&amp;D Material parameters.</p>
<p>To convert Optics 5 data into A&amp;D Material suitable for lighting analysis, export a glazing or glass definition as Radiance (*.rad) from Optics 5. You will find this command under File | Export to Radiance File.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/02.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/194__330x_02.jpg" alt="02" title="02" />
</a>

<p>Once the file is exported on disk, open it in Notepad and search for a section that looks like this:</p>
<blockquote><p>void BRTDfunc B530_front<br />
10<br />
0.245 0.281 0.340<br />
0.169 0.197 0.187<br />
0 0 0</p></blockquote>
<p>The color coefficients (RGB) for the ideal specular reflection corresponds to 0.245 0.281 0.340. The color coefficients for the ideal specular transmission corresponds to 0.169 0.197 0.187. Those values will need to be used as a basis for the mental ray A&amp;D Material.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/03.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/195__330x_03.jpg" alt="03" title="03" />
</a>

<p><strong>How to use the provided Microsoft Excel spreadsheet to convert to the mr A&amp;D Material.</strong></p>
<p>To correctly convert specular reflection and transmission from a Radiance material to a mr A&amp;D Material, we need to take into account internal energy conservation methods that are built in the mr A&amp;D Material that are not factored by the Radiance material. In other words, numbers can’t be “plugged-in” as is.</p>
<p>To help you with this task, we developed a Microsoft® Excel® software spreadsheet that will let you do this precisely. <a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/rad_glass_to_mi_material_conversion_bronze.zip" target="_blank">The spreadsheet can be downloaded here</a>.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_lbnloptics5/04.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/196__330x_04.jpg" alt="04" title="04" />
</a>

<p><strong>Limitations:</strong></p>
<ul>
<li>The Radiance Materials exported from the Optics 5 database does not take into account angular dependency: A Fresnel falloff curve is assumed so metallic-coated glazing systems may be less precisely simulated.</li>
<li>The Optics 5 database contains optical data measured spectrally. The exported Radiance materials and the A&amp;D materials use RGB colors which are a crude approximation of the visible light spectrum. Therefore, lighting simulations are done within limitations of RGB colors.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Sun Study Assistant for 3ds Max</title>
		<link>http://www.pfbreton.com/2009/11/sun-study-assistant-for-3ds-max/</link>
		<comments>http://www.pfbreton.com/2009/11/sun-study-assistant-for-3ds-max/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 14:54:54 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[MAXScript]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=433</guid>
		<description><![CDATA[This tool is an assistant which controls the date and time of a Daylight System object for key moments in the year.
It will also control Text objects to display the current Time and Date of the Daylight System:
Here is a video demonstrating its usage:

You can download the tool here.
]]></description>
			<content:encoded><![CDATA[<p>This tool is an assistant which controls the date and time of a Daylight System object for key moments in the year.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_sun_study_assistant/sun-study-assistant.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/191__x_sun-study-assistant.jpg" alt="sun-study-assistant" title="sun-study-assistant" />
</a>

<p>It will also control Text objects to display the current Time and Date of the Daylight System:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_sun_study_assistant/sun-study-assistant-text.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/192__350x_sun-study-assistant-text.jpg" alt="sun-study-assistant-text" title="sun-study-assistant-text" />
</a>

<p>Here is a video demonstrating its usage:</p>
<div id="media"><object id="csSWF" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="478" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/sunstudy.assistant.camproject_controller.swf" /><param name="bgcolor" value="#1a1a1a" /><param name="quality" value="best" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="scale" value="showall" /><param name="flashVars" value="autostart=true" /><param name="name" value="csSWF" /><param name="flashvars" value="autostart=true&amp;thumb=FirstFrame.png&amp;thumbscale=45&amp;color=0x1A1A1A,0x1A1A1A" /><param name="allowfullscreen" value="true" /><embed id="csSWF" type="application/x-shockwave-flash" width="550" height="478" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/sunstudy.assistant.camproject_controller.swf" flashvars="autostart=true&amp;thumb=FirstFrame.png&amp;thumbscale=45&amp;color=0x1A1A1A,0x1A1A1A" allowfullscreen="true" allowscriptaccess="always" bgcolor="#1a1a1a" quality="best" scale="showall" name="csSWF"></embed></object></div>
<p>You can download the tool <a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/11/sun.study.assistant.zip">here</a>.</p>
]]></content:encoded>
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		<item>
		<title>Translating Project Location from Revit to 3ds Max via FBX</title>
		<link>http://www.pfbreton.com/2009/10/translating-project-location-from-revit-to-3ds-max-via-fbx/</link>
		<comments>http://www.pfbreton.com/2009/10/translating-project-location-from-revit-to-3ds-max-via-fbx/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 19:29:03 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Tips & Tricks]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[Revit Tips & Tricks]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Revit]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=425</guid>
		<description><![CDATA[If you noticed that the location of your Daylight System object created by FBX Import in 3ds Max does not match the project coordinates of Revit,  this is a simple thing to fix.

In Revit, go in the 3D view you will export to FBX
Edit the Graphic Display Options
Specify a Location and Time that matches your [...]]]></description>
			<content:encoded><![CDATA[<p>If you noticed that the location of your Daylight System object created by FBX Import in 3ds Max does not match the project coordinates of Revit,  this is a simple thing to fix.</p>
<ol>
<li>In Revit, go in the 3D view you will export to FBX</li>
<li>Edit the Graphic Display Options</li>
<li>Specify a Location and Time that matches your project settings, for a single day:

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_revit_to_max_daylight_location/graphic-display-options-revit.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/190__400x_graphic-display-options-revit.jpg" alt="graphic-display-options-revit" title="graphic-display-options-revit" />
</a>
</li>
<li>Export to FBX</li>
<li>Import in 3ds Max</li>
</ol>
<p>Your Daylight System should now match the Revit model in Location and Time.</p>
<p>
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_revit_to_max_daylight_location/3dsmax-daylight-settings.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/188__400x_3dsmax-daylight-settings.jpg" alt="3dsmax-daylight-settings" title="3dsmax-daylight-settings" />
</a>

]]></content:encoded>
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		<item>
		<title>Material and Layer Name Columns in Scene Explorer</title>
		<link>http://www.pfbreton.com/2009/10/material-name-and-layername-columns-in-scene-explorer/</link>
		<comments>http://www.pfbreton.com/2009/10/material-name-and-layername-columns-in-scene-explorer/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 10:58:11 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[Computer Graphics & CAD Tools]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[MAXScript]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=418</guid>
		<description><![CDATA[Have you ever wanted to display the material and layer names of objects in the 3ds Max Scene Explorer like this?
This can be done with a relatively simple MAXScript that you must install  under the \Scripts\Startup directory of your 3ds Max installation. 
By doing so, the script will execute each time 3ds Max is launched and will  [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever wanted to display the material and layer names of objects in the 3ds Max Scene Explorer like this?</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_scene_explorer_columns/scene-explorer-columns.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/187__530x_scene-explorer-columns.jpg" alt="scene-explorer-columns" title="scene-explorer-columns" />
</a>

<p>This can be done with a relatively simple MAXScript that you must install  under the \Scripts\Startup directory of your 3ds Max installation. </p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_scene_explorer_columns/installation-path.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/186__530x_installation-path.jpg" alt="installation-path" title="installation-path" />
</a>

<p>By doing so, the script will execute each time 3ds Max is launched and will  instruct the Scene Explorer to fetch the Material and Layer names of your objects and create 2 new columns that you can drag and drop in place.</p>
<p><a title="Click here to download the MAXScript" href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/10/scene.explorer.custom.columns.ms" target="_blank">Click Here to Download the MAXScript</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Removing Unwanted Edges from Imported FBX Files</title>
		<link>http://www.pfbreton.com/2009/08/autoedges/</link>
		<comments>http://www.pfbreton.com/2009/08/autoedges/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 13:40:02 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[3ds Max Design Tips & Tricks]]></category>
		<category><![CDATA[Revit Tips & Tricks]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[MAXScript]]></category>
		<category><![CDATA[Revit]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=120</guid>
		<description><![CDATA[If you import an FBX model from Revit in 3ds Max you will most likely see more polygonal edges than expected. Those are not extra polygons, it is simply that generally, 3ds Max hides adjacent edges by default. In the case of FBX import, meshes are created with all edges being visible &#8211; and the viewport [...]]]></description>
			<content:encoded><![CDATA[<p>If you import an FBX model from Revit in 3ds Max you will most likely see more polygonal edges than expected. Those are not extra polygons, it is simply that generally, 3ds Max hides adjacent edges by default. In the case of FBX import, meshes are created with all edges being visible &#8211; and the viewport does not look as clean as it should:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/all-edges-are-visible-after-import.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/168__320x240_all-edges-are-visible-after-import.jpg" alt="all-edges-are-visible-after-import" title="all-edges-are-visible-after-import" />
</a>

<p>To get rid of those edges, you can hide them from the editable mesh panel:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/editing-edge-visibility-manually.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/169__320x240_editing-edge-visibility-manually.jpg" alt="editing-edge-visibility-manually" title="editing-edge-visibility-manually" />
</a>

<p>Or better, use a Maxscript tool that will let you hide them all at once.</p>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/07/autoedge_selection.ms">Click here to download the MaxScript</a></p>
<p>Usage: Select all your EditableMesh objects and execute the script. The script will only affect selected EditableMesh objects so the selection can contain lights, lines, cameras: they won&#8217;t be affected by the script.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/run-the-provided-script-after-having-selected-all-your-objects.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/170__320x240_run-the-provided-script-after-having-selected-all-your-objects.jpg" alt="run-the-provided-script-after-having-selected-all-your-objects" title="run-the-provided-script-after-having-selected-all-your-objects" />
</a>

<p>The result:</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_autoeges_selected/after-running-the-script-on-selection.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/167__320x240_after-running-the-script-on-selection.jpg" alt="after-running-the-script-on-selection" title="after-running-the-script-on-selection" />
</a>

<p>Special Thanks to Chris P. Johnson who helped improving the speed and stability of the script on large models containing several instances.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Reducing the file size of FBX files exported by Revit</title>
		<link>http://www.pfbreton.com/2009/08/reduincg-the-file-size-of-fbx-files-exported-by-revit/</link>
		<comments>http://www.pfbreton.com/2009/08/reduincg-the-file-size-of-fbx-files-exported-by-revit/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 09:02:49 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Tips & Tricks]]></category>
		<category><![CDATA[Revit Tips & Tricks]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[Revit]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=332</guid>
		<description><![CDATA[People complain about the fact that FBX files exported by Revit are too large.
The size of the FBX files exported by Revit is influenced by the following aspects:
Model size:
Obviously, the more details in your 3D view, the larger it will be.  There is not much you can do about it besides controlling the way your [...]]]></description>
			<content:encoded><![CDATA[<p>People complain about the fact that FBX files exported by Revit are too large.</p>
<p>The size of the FBX files exported by Revit is influenced by the following aspects:</p>
<p><strong>Model size:</strong></p>
<p style="padding-left: 30px;">Obviously, the more details in your 3D view, the larger it will be.  There is not much you can do about it besides controlling the way your families are drawn (fine, medium, coarse display settings).</p>
<p><strong>Texture Maps used by the Render Appearances: </strong></p>
<p style="padding-left: 30px;">All textures used by the Revit materials are embedded in the exported FBX for portability reasons. On one hand, this is useful because you don&#8217;t have to bother about file paths issues (&#8221;texture not found&#8221; errors) but it has a cost in terms of file size. If you don&#8217;t render in Revit, you might want to think about editing your materials in a way that textures are not used at all.  This way, the exported FBX file will not contain additionnal image files.</p>
<p><strong>Environment Maps: </strong></p>
<p style="padding-left: 30px;">Revit defaults to a rendering setting that uses a texture map for clouds.  This texture map on itself weights about 20Mb and cannot be compressed more. Since it is also zipped up with the exported FBX models, you take a 20Mb hit right away. To resolve this issue, switch the render settings of Revit to use a clear sky (no clouds). Doing so will remove the large clouds image file and reduce the size of the exported FBX file.</p>
<p style="padding-left: 30px;"><a rel="attachment wp-att-333" href="http://www.pfbreton.com/2009/08/reduincg-the-file-size-of-fbx-files-exported-by-revit/tips-tricks-revit-render-dialog/"><img class="alignnone size-full wp-image-333" title="Revit render dialog set to &quot;No Clouds&quot;" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/08/tips.tricks.revit.render.dialog.jpg" alt="Revit render dialog set to &quot;No Clouds&quot;" width="403" height="332" /></a></p>
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		<title>Xrite Color Munki CxF Reader for 3ds Max</title>
		<link>http://www.pfbreton.com/2009/07/xrite-color-munki-cxf-reader-for-3ds-max/</link>
		<comments>http://www.pfbreton.com/2009/07/xrite-color-munki-cxf-reader-for-3ds-max/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 12:07:41 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Color Management]]></category>
		<category><![CDATA[Color Measurement]]></category>
		<category><![CDATA[Color Munki]]></category>
		<category><![CDATA[CxF]]></category>
		<category><![CDATA[MAXScript]]></category>
		<category><![CDATA[Measured Materials]]></category>
		<category><![CDATA[Xrite]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=292</guid>
		<description><![CDATA[Xrite&#8217;s Color Munki allows for calibrating monitors and measuring spectral samples.  This is an excellent tool for measuring colors of materials and finishes for improved accuracy in computer renderings and simulations.
The measured color palettes can be exported from the Color Munki software as *.CxF files and read back in 3ds Max with the help of a script that I [...]]]></description>
			<content:encoded><![CDATA[<p>Xrite&#8217;s <a href="http://www.colormunki.com/" target="_blank">Color Munki </a>allows for calibrating monitors and measuring spectral samples.  This is an excellent tool for measuring colors of materials and finishes for improved accuracy in computer renderings and simulations.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_color_munki/fig0614.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/154__320x_fig0614.jpg" alt="Color Munki Used to Calibrate a Monitor" title="Color Munki Used to Calibrate a Monitor" />
</a>
<br />

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_color_munki/fig0613.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/153__320x_fig0613.jpg" alt="Color Munki on a Color Checker Card" title="Color Munki on a Color Checker Card" />
</a>

<p>The measured color palettes can be exported from the Color Munki software as *.CxF files and read back in 3ds Max with the help of a script that I have developped.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_color_munki/fig0616_0.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/159__320x_fig0616_0.jpg" alt="CxF File Export" title="CxF File Export" />
</a>
<br />

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/tools_color_munki/fig0618_0.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/158__320x_fig0618_0.jpg" alt="CxF File Loaded in 3ds Max" title="CxF File Loaded in 3ds Max" />
</a>

<p>The 3ds Max script can be <a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/07/color.munki.cxf.to.3dsmax.conversion.script.zip">downloaded here</a>.  Simply run it from within 3ds Max using the Maxscript | Run command, browse to a CxF file and drag and drop colors in your materials from the color swatch of your choice.</p>
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		<title>NASCAR Hall of Fame Glare Study</title>
		<link>http://www.pfbreton.com/2009/07/nascar-hall-of-fame-daylight-simulation/</link>
		<comments>http://www.pfbreton.com/2009/07/nascar-hall-of-fame-daylight-simulation/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 11:16:05 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[Selected Projects]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Glare]]></category>
		<category><![CDATA[Lighting Analysis]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=262</guid>
		<description><![CDATA[The NASCAR Hal of Fame honors drivers who have shown exceptional skill at NASCAR driving, all-time great crew chiefs and owners, and other major contributors to the sport.
The exterior twisted steel ribbon representing a race track created a potential of glare for pedestrians and cars passing near by. My mandate was to help the design [...]]]></description>
			<content:encoded><![CDATA[<p>The NASCAR Hal of Fame honors drivers who have shown exceptional skill at NASCAR driving, all-time great crew chiefs and owners, and other major contributors to the sport.</p>
<p>The exterior twisted steel ribbon representing a race track created a potential of glare for pedestrians and cars passing near by. My mandate was to help the design team understanding if this was a real issue or not.</p>
<div id="media"><object id="csSWF" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="243" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/07/hof_controller.swf" /><param name="bgcolor" value="#1a1a1a" /><param name="quality" value="best" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="scale" value="showall" /><param name="flashVars" value="autostart=true" /><param name="name" value="csSWF" /><param name="flashvars" value="autostart=true&amp;thumb=FirstFrame.png&amp;thumbscale=45&amp;color=0x1A1A1A,0x1A1A1A" /><param name="allowfullscreen" value="true" /><embed id="csSWF" type="application/x-shockwave-flash" width="500" height="243" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/07/hof_controller.swf" flashvars="autostart=true&amp;thumb=FirstFrame.png&amp;thumbscale=45&amp;color=0x1A1A1A,0x1A1A1A" allowfullscreen="true" allowscriptaccess="always" bgcolor="#1a1a1a" quality="best" scale="showall" name="csSWF"></embed></object></div>
<p> </p>
<p>With the use of computer simulation, several videos where created demonstrating the effect of the reflection of the direct sunlight on the surroundings of the building to identify glare sources. Simulations for the solstice and equinoxes where performed.</p>
<p><strong>Lighting Consultant:</strong> One Lux Studio<br />
<strong>Computer simulations:</strong> Pierre-Felix Breton</p>
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		<title>Validation of 3ds Max Design&#8217;s Daylighting tools</title>
		<link>http://www.pfbreton.com/2009/07/validation-of-3ds-max-designs-daylighting-tools/</link>
		<comments>http://www.pfbreton.com/2009/07/validation-of-3ds-max-designs-daylighting-tools/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 10:51:27 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Conferences & Publications]]></category>
		<category><![CDATA[In the News!]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Lighting Design]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=252</guid>
		<description><![CDATA[I am proud to say that the daylight simulation tools in 3ds Max Design 2009 (and beyond) has been validated by the National Research Council of Canada.
I have participated in the process and contributed to the authoring of the following paper: 3ds Max Design Exposure Validation (pdf &#8211; 5835Kb) &#8211; which describes the process and [...]]]></description>
			<content:encoded><![CDATA[<p>I am proud to say that the daylight simulation tools in 3ds Max Design 2009 (and beyond) has been validated by the National Research Council of Canada.</p>
<p>I have participated in the process and contributed to the authoring of the following paper: <a title="3ds Max Design Exposure Validation " onclick="openPopup(this.href,&quot;&quot;,&quot;&quot;,&quot;&quot;,&quot;&quot;);return false;" href="http://images.autodesk.com/adsk/files/3ds_max_design-exposure_validation.pdf" target="_blank">3ds Max Design Exposure Validation<!--stopindex--></a> <span>(pdf &#8211; 5835Kb) &#8211; which describes the process and results.</span></p>
<p><img class="alignleft size-full wp-image-11" title="Daylight Simulation" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/06/whitepaper.jpg" alt="Daylight Simulation" width="300" height="100" /></p>
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		<title>Ludoplex,  Quebec</title>
		<link>http://www.pfbreton.com/2009/07/ludoplex-quebec/</link>
		<comments>http://www.pfbreton.com/2009/07/ludoplex-quebec/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 19:29:56 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[Selected Projects]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Lighting Design]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=212</guid>
		<description><![CDATA[Exterior Lighting
This project consisted into developping exterior lighting concepts for the tower of a casino in Quebec City.
Color mixing LED light fixtures where selected for their compact size and ease of control for increased flexibility.









Lighting Design: Martin Gagnon
Conceptual Illustrations, Technical Coordination &#38; Diagrams: Pierre-Felix Breton
]]></description>
			<content:encoded><![CDATA[<p><strong>Exterior Lighting</strong></p>
<p>This project consisted into developping exterior lighting concepts for the tower of a casino in Quebec City.</p>
[[Show as slideshow]]
<p>Color mixing LED light fixtures where selected for their compact size and ease of control for increased flexibility.</p>
<table border="0">
<tbody>
<tr>
<td valign="top">
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/projects_lighting_casino_qc/mats-tests-02.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/115__x350_mats-tests-02.jpg" alt="Daylight Render" title="Daylight Render" />
</a>
</td>
<td valign="top">
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/projects_lighting_casino_qc/mats-tests-08.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/117__x350_mats-tests-08.jpg" alt="Daylight Render" title="Daylight Render" />
</a>
</td>
<td valign="top">
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/projects_lighting_casino_qc/mats-tests-05.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/116__x350_mats-tests-05.jpg" alt="Daylight Render" title="Daylight Render" />
</a>
</td>
</tr>
</tbody>
</table>
<p><strong>Lighting Design: </strong>Martin Gagnon<br />
<strong>Conceptual Illustrations, Technical Coordination &amp; Diagrams:</strong> Pierre-Felix Breton</p>
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		<title>Trinity Church Exterior Lighting</title>
		<link>http://www.pfbreton.com/2009/07/trinity-church-exterior-lighting/</link>
		<comments>http://www.pfbreton.com/2009/07/trinity-church-exterior-lighting/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 18:44:50 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[Selected Projects]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Lighting Design]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=200</guid>
		<description><![CDATA[Planning of the exterior lighting system
Planned in 1840 by architect Richard Upjohn and consecrated five years later, the Trinity Church is one of the oldest church in North America.
Now surrounded by the tall buildings of Wall street in New-York (Upjohn would certainly not have made that prediction!), the construction exposes rich details pertaining to the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Planning of the exterior lighting system</strong></p>
<p>Planned in 1840 by architect Richard Upjohn and consecrated five years later, the Trinity Church is one of the oldest church in North America.</p>
<p>Now surrounded by the tall buildings of Wall street in New-York (Upjohn would certainly not have made that prediction!), the construction exposes rich details pertaining to the neo-gothic style: carved stone, sculptures, bronze doors etc.</p>
<table>
<tr>
<td valign='top'>
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/projects_lighting_trinity/render-01.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/110__x350_render-01.jpg" alt="render-01" title="render-01" />
</a>
</td>
<td valign='top'>
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/projects_lighting_trinity/render-02.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/111__x350_render-02.jpg" alt="render-02" title="render-02" />
</a>
</td>
</tr>
</table>
<p>In March 2001, the city was planning a replacement of the street lighting fixtures. This opened the door for a proposal to illuminate the exterior of the building.</p>
<p>To be able to convince the authorities to accept the project, we created highly detailed lighting simulations with a professionnal 3D lighting simulation package.</p>
[[Show as slideshow]]
<p>One of the most difficult task of the project was to model the church accurately: virtually no data was available, except for a set of hand drawn elevations dating from 1930s!</p>
<p>Unfortunately, the project was put on hold by the 9/11 attacks on the WTC where the church was lightly damaged, although some of the lighting concepts where implemented on the front tower later on.</p>
<p><strong>lighting design:</strong></p>
<p>Martin Shaffer and Associates</p>
<p><strong>lighting studies and simulations:</strong></p>
<p>Pierre-Félix Breton</p>
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		<title>Scottish Parliament Building Lighting</title>
		<link>http://www.pfbreton.com/2009/07/scottish-parliament-building-lighting/</link>
		<comments>http://www.pfbreton.com/2009/07/scottish-parliament-building-lighting/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 19:33:47 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[Selected Projects]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Lighting Design]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=186</guid>
		<description><![CDATA[Planning of the broadcast lighting system
Established on the UNESCO World Heritage site at the foot of Edinburgh&#8217;s Royal Mile, the Scottish Parliament has been completed in 2004.
My involvement with the project consisted into working with the lead lighting designers (OVI, Office for Visual Interaction) on the development of a lighting solution that meets television lighting [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Planning of the broadcast lighting system</strong></p>
<p>Established on the UNESCO World Heritage site at the foot of Edinburgh&#8217;s Royal Mile, the Scottish Parliament has been completed in 2004.</p>
<p>My involvement with the project consisted into working with the lead lighting designers (OVI, Office for Visual Interaction) on the development of a lighting solution that meets television lighting quality, integrates to the unique architectural space and conforms to the global lighting scheme.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/projects_lighting_spb/2t.jpg" title=""  >
	<img class="ngg-singlepic ngg-center" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/80__x_2t.jpg" alt="Lighting Analysis" title="Lighting Analysis" />
</a>

<p>The six committee rooms and the debating chamber where lit with a different lighting layout: each space has a distinct configuration of asymmetric vaulted ceilings, suspension cables, trusses and seating layout.</p>
<p>The location and orientation of the luminaires (800+ total) was determined with a combination of high end analysis tools and custom designed 3d modeling tools (<a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/07/projects_lighting_spb_discreet.article.pdf" target="_blank">more on this subject in the Autodesk Media and Entertainment 3ds max showcase article &#8211; pdf</a>).</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/projects_lighting_spb/http___www-pfbreton-com_wordpress_wp-content_uploads_2009_07_projects_lighting_spb_discreet.jpg" title=""  >
	<img class="ngg-singlepic ngg-center" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/82__x_http___www-pfbreton-com_wordpress_wp-content_uploads_2009_07_projects_lighting_spb_discreet.jpg" alt="Lighting Analysis" title="Lighting Analysis" />
</a>

<p>The lighting of the debating chamber was a challenge on its own due to its asymmetric vaulted ceiling and visible structural elements.</p>
[[Show as slideshow]]
<p>More than 300 fixtures suspended in clusters are aimed in such a way that broadcast lighting conditions are achieved while no occlusion is happening from the architectural elements.</p>
<p>The lighting system of the committee rooms is mounted into &#8220;pockets&#8221; carved in the vaulted ceiling.</p>
[SinglePic not found]
<p>Each luminaire has a precise location and orientation calculated to not be occluded by the edges of the &#8220;pockets&#8221; and also meet television lighting requirements for intensity and angle.</p>
<p><strong>architect:</strong></p>
<p><a href="http://www.mirallestagliabue.com/" target="_blank">Enric Miralles</a> in collaboration with the Edinburgh practice of <a href="http://www.rmjm.com/" target="_blank">RMJM</a></p>
<p><strong>lighting consultants:</strong></p>
<p><a href="http://www.oviinc.com/" target="_blank">Office for Visual Interaction Inc. (OVI)</a> - Jean M. Sundin, Enrique Peiniger</p>
<p><strong>lighting calculations and aiming planning </strong>(broadcast lighting)<strong>:</strong></p>
<p>Pierre-Félix Breton</p>
<p><strong>photos:</strong></p>
<p><a href="http://www.scottish.parliament.uk/" target="_blank">Official page of the Scottish Parliament</a></p>
<p><strong>see also:</strong></p>
<div><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/07/projects_lighting_spb_discreet.article.pdf" target="_blank">Autodesk Media &amp; Entertainment 3ds max showcase article (pdf)</a></div>
<div>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/07/projects_lighting_spb_de_en_erco_lb76_excerpt.pdf" target="_blank">Erco&#8217;s Lichtbericht publication excerpt (pdf)</a></p>
<p><a href="http://www.via-verlag.com/633.0.html?&amp;L=1" target="_blank">Professional Lighting Design issue #41</a></div>
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		<title>New-York Times Exterior Lighting</title>
		<link>http://www.pfbreton.com/2009/07/new-york-times-exterior-lighting/</link>
		<comments>http://www.pfbreton.com/2009/07/new-york-times-exterior-lighting/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 18:46:25 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[Selected Projects]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Lighting Design]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=169</guid>
		<description><![CDATA[The headquarters of the New-York Times will inevitably become a landmark in Manathan&#8217;s skyline.
Its impressive height and its envelope &#8211; a giant semi-transparent screen made with clusters of glossy ceramic bars &#8211; will capture environment lighting during daytime in a totally different manner than during night time.









The lighting concept calls for a very even and [...]]]></description>
			<content:encoded><![CDATA[<p>The headquarters of the New-York Times will inevitably become a landmark in Manathan&#8217;s skyline.</p>
<p>Its impressive height and its envelope &#8211; a giant semi-transparent screen made with clusters of glossy ceramic bars &#8211; will capture environment lighting during daytime in a totally different manner than during night time.</p>
<table border="0">
<tbody>
<tr>
<td valign="top">
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/projects_lighting_nty/new-york-times-building-01.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/63__x300_new-york-times-building-01.jpg" alt="Schematic Design" title="Schematic Design" />
</a>
</td>
<td valign="top">
<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/projects_lighting_nty/new-york-times-building-02.jpg" title=""  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/65__x300_new-york-times-building-02.jpg" alt="Schematic Design" title="Schematic Design" />
</a>
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<p>The lighting concept calls for a very even and subtle gradiation of light from the bottom to the top, with accent lighting on the upper part of the building, on the tip of the mast (to meet FAA regulations) and on the structural elements visible on each side of the facades.</p>
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<p>My initial task consisted into illustrating the lighting concept with interactive presentations demonstrating the appearance of the building at different time of the night with custom made presentation tools.</p>
<p>The second part of the project was to specify the exact location, count and aiming angle of the chosen luminaires to meet quantitative light levels required by the lighting concept.</p>
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	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/66__x300_new-york-times-building-03.jpg" alt="Aiming Diagram" title="Aiming Diagram" />
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<p>Custom designed reflectors for luminaires where used to acheive a reverse wallwasher effect om the entire facade of the building.</p>
<p><strong>architect:</strong></p>
<p><a href="http://www.rpbw.com/" target="_blank">Renzo Piano Building Workshop</a> in collaboration with <a href="http://www.fxfowle.com/" target="_blank">FXFOWLE Architects</a></p>
<p><strong>lighting consultants:</strong></p>
<p><a href="http://www.oviinc.com/" target="_blank">Office for Visual Interaction Inc. (OVI)</a> Jean M. Sundin, Enrique Peiniger</p>
<p><strong>lighting studies, illustrations and simulations:</strong></p>
<p>Pierre-Félix Breton</p>
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		<title>Angus L. MacDonald Bridge Lighting</title>
		<link>http://www.pfbreton.com/2009/07/angus-l-macdonald-bridge-lighting/</link>
		<comments>http://www.pfbreton.com/2009/07/angus-l-macdonald-bridge-lighting/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 21:53:32 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[Selected Projects]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Lighting Design]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=158</guid>
		<description><![CDATA[Planning of the decorative lighting system
The addition of a pedestrian walkway and a 3rd lane was done in 1997-1999. This was an opportunity for the local authorities to transform the bridge into a landmark for Nova-Scotia with the installation of decorative lighting system.
My involvement with the project consisted into developing lighting simulations to validate the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Planning of the decorative lighting system</strong></p>
<p>The addition of a pedestrian walkway and a 3rd lane was done in 1997-1999. This was an opportunity for the local authorities to transform the bridge into a landmark for Nova-Scotia with the installation of decorative lighting system.</p>
<p>My involvement with the project consisted into developing lighting simulations to validate the design assumptions as well as set of marketing imagery to convince the deciders about the validity of the project.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/projects_lighting_bridge/mac-donald-bridge-night-shot.jpg" title=""  >
	<img class="ngg-singlepic ngg-center" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/61__375x_mac-donald-bridge-night-shot.jpg" alt="Angus L. MacDonald Bridge Completed Project" title="Angus L. MacDonald Bridge Completed Project" />
</a>

<p> [[Show as slideshow]]</p>
<p>The bridge was illuminated in a festive event, the night of January 1st 2000 as a New Year gift to the local population.</p>
<p><strong>engineers:</strong></p>
<p>Morris and Richard Consulting Engineers Limited</p>
<p><strong>lighting design:</strong></p>
<p>Rudy Ponce, Cooper Lighting</p>
<p><strong>lighting validation studies:</strong></p>
<p>Pierre-Félix Breton</p>
<p><strong>photos:</strong></p>
<p>Cooper Lighting<br />
Halifax Dartmouth Bridge Commission</p>
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		<title>Montreal Casino Driveway</title>
		<link>http://www.pfbreton.com/2009/07/montreal-casino-driveway/</link>
		<comments>http://www.pfbreton.com/2009/07/montreal-casino-driveway/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 04:34:29 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[Selected Projects]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[Lighting Design]]></category>

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		<description><![CDATA[The Montreal Casino&#8217;s driveway was relit with custom designed color-mixing LED fixtures.  I executed concept design illustrations, detailed integration diagrams and conducted on-site mockups under the supervision of the Lighting Design firm commisionned for the project.
Lighting Design: Martin Gagnon
Conceptual Illustrations, Technical Coordination &#38; Diagrams: Pierre-Felix Breton
]]></description>
			<content:encoded><![CDATA[<p>The Montreal Casino&#8217;s driveway was relit with custom designed color-mixing LED fixtures.  I executed concept design illustrations, detailed integration diagrams and conducted on-site mockups under the supervision of the Lighting Design firm commisionned for the project.</p>
[[Show as slideshow]]
<p><strong>Lighting Design: </strong>Martin Gagnon<br />
<strong>Conceptual Illustrations, Technical Coordination &amp; Diagrams:</strong> Pierre-Felix Breton</p>
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		<title>Book: 3ds Max 2010 Architectural Visualization &#8211; Advanced to Expert</title>
		<link>http://www.pfbreton.com/2009/07/3ds-max-2010-architectural-visualization-advanced-to-expert/</link>
		<comments>http://www.pfbreton.com/2009/07/3ds-max-2010-architectural-visualization-advanced-to-expert/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 18:52:40 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3dats]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Book]]></category>

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		<description><![CDATA[I am pleased to contribute to the authoring of an upcoming book on 3ds Max 2010 published by 3DATS, a well known team of 3ds max training specialists. My involvement consisted into writing a chapter on the measurement of material finishes with affordable hardware for replicating in physically based rendering systems.
More details here.
]]></description>
			<content:encoded><![CDATA[<p>I am pleased to contribute to the authoring of an upcoming book on 3ds Max 2010 published by 3DATS, a well known team of 3ds max training specialists. My involvement consisted into writing a chapter on the measurement of material finishes with affordable hardware for replicating in physically based rendering systems.</p>
<p><a title="To the 3DATS site" href="http://3dats.com/expert_book/" target="_blank">More details here</a>.</p>

<a href="http://www.pfbreton.com/wordpress/wp-content/gallery/news/3dats_expert_book.jpg" title="3DATS will be publishing the third title in its visualization series in the summer of 2009. Entitled 3ds Max 2010 Architectural Visualization – Advanced to Expert, this book will be a collection of self-contained chapters, written by dozens of industry experts. The goal of this book is to take readers from an advanced level to an expert level by providing a straight-forward discussion of difficult subject matter not available anywhere else. It serves as a follow-on companion to the two previous books of the same title; the Beginner to Intermediate and Intermediate to Advanced editions."  >
	<img class="ngg-singlepic" src="http://www.pfbreton.com/wordpress/wp-content/gallery/cache/34__x_3dats_expert_book.jpg" alt="3ds Max 2010 Architectural Visualization - Advanced to Expert" title="3ds Max 2010 Architectural Visualization - Advanced to Expert" />
</a>

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		<title>Lighting Analysis Tools for 3ds Max Design 2010</title>
		<link>http://www.pfbreton.com/2009/06/lighting-analysis-tools/</link>
		<comments>http://www.pfbreton.com/2009/06/lighting-analysis-tools/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 19:52:49 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[3ds Max Design Scripts & Tools Downloads]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Lighting]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Lighting Analysis]]></category>
		<category><![CDATA[MAXScript]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=14</guid>
		<description><![CDATA[
MacroScript files for 3ds Max Design 2009 created to improve the workflow of lighting analysis projects.
]]></description>
			<content:encoded><![CDATA[<p><img title="lighting.analysis.tools.01" src="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/06/lighting.analysis.tools.01.jpg" alt="lighting.analysis.tools.01" width="300" height="100" /></p>
<p><a href="http://www.pfbreton.com/wordpress/wp-content/uploads/2009/06/Macro_LightingAnalysis_Tools.zip" target="_blank">MacroScript files</a> for 3ds Max Design 2009 created to improve the workflow of lighting analysis projects.</p>
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		<title>Speaking at Autodesk University 2009</title>
		<link>http://www.pfbreton.com/2009/06/autodesk-university-2009/</link>
		<comments>http://www.pfbreton.com/2009/06/autodesk-university-2009/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 19:30:54 +0000</pubDate>
		<dc:creator>Pierre-Felix Breton</dc:creator>
				<category><![CDATA[In the News!]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Autodesk University]]></category>
		<category><![CDATA[Color Management]]></category>
		<category><![CDATA[Color Measurement]]></category>
		<category><![CDATA[Daylight Simulation]]></category>
		<category><![CDATA[Gamma]]></category>
		<category><![CDATA[Lighting Analysis]]></category>

		<guid isPermaLink="false">http://www.pfbreton.com/?p=9</guid>
		<description><![CDATA[I will present 2 classes at Autodesk University 2009 .
The first one will be on the topic of Daylight Simulation  with 3ds Max Design 2010. The second one will be about strategies to estimate optical characteristics of surface finishes for accurate renderings.
Daylight and Lighting Analysis with Autodesk® 3ds Max® 2010:

How to predict lighting levels in [...]]]></description>
			<content:encoded><![CDATA[<p>I will present 2 classes at <a title="Autodesk University 2009" href="http://au.autodesk.com/" target="_blank">Autodesk University 2009 </a>.</p>
<p>The first one will be on the topic of Daylight Simulation  with 3ds Max Design 2010. The second one will be about strategies to estimate optical characteristics of surface finishes for accurate renderings.</p>
<p><strong>Daylight and Lighting Analysis with Autodesk® 3ds Max® 2010:</strong></p>
<ul>
<li>How to predict lighting levels in a scene lit with daylight or electric light</li>
<li>Finding correct values of reflectance and transmittance for the building materials you create and using these values in a lighting render of an existing building</li>
<li>Importing and using the correct photometric information for a particular manufacturer&#8217;s light fitting</li>
<li>Creating animated daylight simulation studies and experiencing your building in a dynamic way</li>
<li>Limitations of lighting analysis programs</li>
<li>Using MAXScript to perform advanced lighting analysis tasks</li>
</ul>
<p><strong>Capture and Acquire Appearances of Real World Materials for Improved Accuracy in Renderings:</strong></p>
<ul>
<li>Rendering engines and color</li>
<li>Gamma Correction and Linear Workflow</li>
<li>Color acquisition devices comparison</li>
<li>Measuring optical characteristics of materials in an affordable way</li>
<li>Using this data correctly in Physically Based rendering engines</li>
</ul>
<p> <br />
[[Show as slideshow]]</p>
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