Posts Tagged ‘fbx’

Set Layers by Revit Category and Family

Run this script on freshly imported Revit models via FBX.  It will move all objects on a Layer that corresponds to the Category and Family as illustrated. This script is not a plugin and does not save data in the scene.  You only need to run it once a while. The FBX import/link or 3ds [...]

Scene Explorer Tweaks for File Linked Data

Have you ever wanted to display the material and layer names of objects in the 3ds Max Scene Explorer? Or what about listing the type of object as well as its material name and type? This can be done with a relatively simple MAXScript that you must install  under the \Scripts\Startup directory of your 3ds [...]

Translating Project Location from Revit to 3ds Max via FBX

If you noticed that the location of your Daylight System object created by FBX Import in 3ds Max does not match the project coordinates of Revit,  this is a simple thing to fix. In Revit, go in the 3D view you will export to FBX Edit the Graphic Display Options Specify a Location and Time [...]

Removing Unwanted Edges from Imported FBX Files

If you import an FBX model from Revit in 3ds Max you will most likely see more polygonal edges than expected. Those are not extra polygons, it is simply that generally, 3ds Max hides adjacent edges by default. In the case of FBX import, meshes are created with all edges being visible – and the viewport [...]

Reducing the file size of FBX files exported by Revit

People complain about the fact that FBX files exported by Revit are too large. The size of the FBX files exported by Revit is influenced by the following aspects: Model size: Obviously, the more details in your 3D view, the larger it will be.  There is not much you can do about it besides controlling [...]