Posts Tagged ‘MAXScript’

Sun Study Assistant for 3ds Max

This tool is an assistant which controls the date and time of a Daylight System object for key moments in the year.
It will also control Text objects to display the current Time and Date of the Daylight System:
Here is a video demonstrating its usage:

You can download the tool here.

Material and Layer Name Columns in Scene Explorer

Have you ever wanted to display the material and layer names of objects in the 3ds Max Scene Explorer like this?
This can be done with a relatively simple MAXScript that you must install  under the \Scripts\Startup directory of your 3ds Max installation. 
By doing so, the script will execute each time 3ds Max is launched and will  [...]

UltraEdit Color File for mi shaders and MaxScript editing

If you happen to edit mental  ray shaders or MaxScripts  in UltraEdit, you may appreciate the attached color coding file.
Click here to download the Wordfile.txt file for UltraEdit (Right Click | Save Target As…)
Install it in your UltraEdit installation folder:
When opening a mi file you should see something like this:

Removing Unwanted Edges from Imported FBX Files

If you import an FBX model from Revit in 3ds Max you will most likely see more polygonal edges than expected. Those are not extra polygons, it is simply that generally, 3ds Max hides adjacent edges by default. In the case of FBX import, meshes are created with all edges being visible – and the viewport [...]

Xrite Color Munki CxF Reader for 3ds Max

Xrite’s Color Munki allows for calibrating monitors and measuring spectral samples.  This is an excellent tool for measuring colors of materials and finishes for improved accuracy in computer renderings and simulations.
The measured color palettes can be exported from the Color Munki software as *.CxF files and read back in 3ds Max with the help of a script that I [...]

Lighting Analysis Tools for 3ds Max Design 2010

MacroScript files for 3ds Max Design 2009 created to improve the workflow of lighting analysis projects.