Posts Tagged ‘MAXScript’

Set Layers by Revit Category and Family

Run this script on freshly imported Revit models via FBX.  It will move all objects on a Layer that corresponds to the Category and Family as illustrated. This script is not a plugin and does not save data in the scene.  You only need to run it once a while. The FBX import/link or 3ds [...]

Scene Explorer Tweaks for File Linked Data

Have you ever wanted to display the material and layer names of objects in the 3ds Max Scene Explorer? Or what about listing the type of object as well as its material name and type? This can be done with a relatively simple MAXScript that you must install  under the \Scripts\Startup directory of your 3ds [...]

Xrite Color Munki CxF Reader for 3ds Max: Map Plugin!

Xrite’s Color Munki allows for calibrating monitors and measuring spectral samples.  This is an excellent tool for measuring colors of materials and finishes for improved accuracy in computer renderings and simulations. The measured color palettes can be exported from the Color Munki software as *.CxF files and read back in 3ds Max with the help of a plugin now [...]

Sun Study Assistant for 3ds Max

This tool is an assistant which controls the date and time of a Daylight System object for key moments in the year. It will also control Text objects to display the current Time and Date of the Daylight System: Here is a video demonstrating its usage: You can download the tool here.

UltraEdit Color File for mi shaders and MaxScript editing

If you happen to edit mental  ray shaders or MaxScripts  in UltraEdit, you may appreciate the attached color coding file. Click here to download the Wordfile.txt file for UltraEdit (Right Click | Save Target As…) Install it in your UltraEdit installation folder: When opening a mi file you should see something like this:

Removing Unwanted Edges from Imported FBX Files

If you import an FBX model from Revit in 3ds Max you will most likely see more polygonal edges than expected. Those are not extra polygons, it is simply that generally, 3ds Max hides adjacent edges by default. In the case of FBX import, meshes are created with all edges being visible – and the viewport [...]

Lighting Analysis Tools for 3ds Max Design 2010

MacroScript files for 3ds Max Design 2009 created to improve the workflow of lighting analysis projects.