Posts Tagged ‘mental ray’

mental ray in 3ds Max at a glance

I recently wrote a document for Autodesk about the typical steps around the usage of mental ray in 3ds Max for architectural visualization workflows. I thought I would share it here since it may benefit many 3ds Max users, especially beginners.
My goal was to create a document where the main features of 3ds Max are [...]

Importing LBNL Optics5 data in 3ds Max for daylight analysis

Manufacturer-based glazing data
Several glass manufacturers provide optical data to the Windows® operating system and Daylight Group of the Lawrence Berkeley National Laboratory (http://windows.lbl.gov).
This group maintains a database and publishes this data via a program called Optics 5. From Optics 5 you can then export a Radiance Material (*.rad file), which can be interpreted
as mental ray [...]

UltraEdit Color File for mi shaders and MaxScript editing

If you happen to edit mental  ray shaders or MaxScripts  in UltraEdit, you may appreciate the attached color coding file.
Click here to download the Wordfile.txt file for UltraEdit (Right Click | Save Target As…)
Install it in your UltraEdit installation folder:
When opening a mi file you should see something like this: