Posts Tagged ‘Revit’

Translating Project Location from Revit to 3ds Max via FBX

If you noticed that the location of your Daylight System object created by FBX Import in 3ds Max does not match the project coordinates of Revit,  this is a simple thing to fix.

In Revit, go in the 3D view you will export to FBX
Edit the Graphic Display Options
Specify a Location and Time that matches your [...]

When photometric data goes wrong…

If you are doing lighting analysis with 3ds Max Design using photometric files there are a few things that can affect the results of your simulations to keep in mind.  Its not because someone gave you a photometric file (typically an *.ies file) that this is an ”accurate” one.
Always verify your data otherwise your project can go wrong [...]

Removing Unwanted Edges from Imported FBX Files

If you import an FBX model from Revit in 3ds Max you will most likely see more polygonal edges than expected. Those are not extra polygons, it is simply that generally, 3ds Max hides adjacent edges by default. In the case of FBX import, meshes are created with all edges being visible – and the viewport [...]

Estimating Construction Materials Quantities in Revit

The problem:
In Revit you can schedule floor areas and estimate material quantities required for construction.  However, if you want to optimize quantities and placement of building supplies to reduce waste that might not be enough. Pricing estimates might not be accurate either.
To resolve this problem, I wanted to draw each plywood sheet and dry-wall sheet in place so I [...]

Reducing the file size of FBX files exported by Revit

People complain about the fact that FBX files exported by Revit are too large.
The size of the FBX files exported by Revit is influenced by the following aspects:
Model size:
Obviously, the more details in your 3D view, the larger it will be.  There is not much you can do about it besides controlling the way your [...]